New
Vertex, edge & face selection
Paint a selection onto the surface with the brush, then move, rotate or scale just that part with the gizmo.
Measure tool
Click points on your sculpture to read distances and angles in real units. Measurements save with the scene.
MatCap shading
A fast matcap look with eight presets (Clay, Chrome, Gold, Toon…), and you can save your own.
Channel sculpting
Sculpt and paint in the same stroke: every sculpt brush also lays down colour, roughness and metal.
Focus mode
Greys out everything you haven't selected, so the piece you're working on stands out.
Aurora and lightning bolts
An aurora that lights your scene, and visible branching bolts when thunder strikes.
Keyboard map
See every shortcut on a full keyboard, with free keys and conflicts at a glance.
Your own quick toggles
Right-click any toggle in Lighting, Post FX or Camera to pin it to the Visibility menu.
Improved
Lattice works on several objects
One cage can wrap many meshes, and it stays until you Apply or Discard.
Softer, more realistic shadows
Large lights cast true soft shadows once the camera stops moving.
Rectangle select picks what you see
It catches exactly what the box touches, and highlights it while you drag.
Remesh keeps models solid
Models with open holes no longer come back hollow.
Easier gizmo
Visible handles for moving along a plane, plus an optional free-rotate ball.
No freeze when switching brushes
Very dense meshes no longer pause when you change brush.
More settings on the tool card
Lattice, Align, Laser, Mask, Crop and Armature options are now in the sidebar.
Fixed
- The stray black wireframe cube is gone
- V no longer gets stuck on the Select tool
- Deselecting now clears the outliner too
- Some saved scenes crashed on opening
- Heavy rain no longer stacks into a grid
- Sculpt brushes paint vertex colour again